Our Services
Home Cinema / Home Theatre Solutions
Home cinema design is a holistic process where each design decision impacts virtually all decisions
Every room has issues that need to be dealt with at the design stage and the best rooms are always those that have had the best application of intelligent compromises applied. We have followed all known standards and codes of practice in the creation of this design and as such have guaranteed a certain amount of predictability in the systems performance. There are several key points to keep in mind regarding a room`s suitability while designing a high performance Home Cinema like Room Shape, Room Size, Room Surrface, System Orientation, Window, Ambient Noise and Construction.
Our Home Cinema / Home Theater design is to ensure True Cinematic viewing Experience and sound reproduction within your home cinema room/media room is faithful to the technical production of the movie (or music, show or game), to provide you with an immersive audio experience. Our design is embedded with the correct engineering principles to ensure that your home cinema system delivers correct measurable audio performance.
To ensure accurate sound reproduction, the following performance objectives have been considered and embedded within our design:
- No Colouration. The sound should not be coloured and sound from each loudspeaker should be tonally similar.
- Continuous Sound Stage. Continuous sound in the front sound stage, from the left speaker, through the centre and to the right. No bias to either side.
- No Perceptible Distortion. The audio should not be distorted when played loudly.
- Consistent Performance. The prime listening position will receive the best performance, but audio performance should be as consistent as possible over the whole seating area.
- Low Frequency Accuracy. The system should support the full frequency range consistently across all seats. Low frequency performance should not sound distorted or boomy.
To ensure accurate video reproduction, the following criteria have been considered and embedded within our design:
- Dynamic Range (contrast ratio). The ratio between the maximum and minimum measurable light intensities (black and white) that are created by the video system.
- Colourimetry. The measurement of colour and colour appearance and the prediction of perceptual matches on the basis of physical measurements.
- Gamut. The subset of colours which can be accurately represented.
- Resolution. The number of distinct pixels in each dimension that can be displayed.